Wildlife Logbook mobile app and responsive website

Student project, Google UX Design Certificate

Wildlife Logbook mobile app and responsive website

Student project, Google UX Design Certificate

Project overview

Wildlife Logbook is an app built around reporting injured animals to local rescue services discovered on hiking trails and around campsites. Primary target users include hiking and camping enthusiasts over the age of 18.

My role

End-to-end UX design from concept to hi-fi prototype.

Responsibilities

Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs, determining information architecture, and responsive design.

Project duration

1 month

Variety of screens from a website.

Project overview

Variety of screens from a website.

The Tik Tak Tiki Bar mobile app will let users place food orders in advance, affecting busy users by letting them skip the in-store order line and save time. Effectiveness will be measured by tracking the number of orders completed in the app.

My role

End-to-end UX design. From concept to hi-fi prototype.

Responsibilities

Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs, determining information architecture, and responsive design.

Project duration

1 month

Problem

Wildlife conservation agencies want to reduce negative human impact on wildlife. One way is by receiving reports of injured wildlife. However, users would need to search for local wildlife services and give details about locations which can be difficult to pinpoint or differentiate. This can take time to sort out which is critical for animal survival success.

Goal

Design an app that will enable users to report injured animals with their mobile phone or responsive website.

Understanding the user

User research

I developed interview questions which were then used to conduct user interviews.

Most interview participants reported feeling motivated to help out an injured animal. The feedback received through research made it very clear that users would be open to using the app if it also enabled them to find hiking trails, keep a log of the wildlife they see, and know what to do when encountering injured wildlife.

Understanding the user

User research

I developed interview questions which were then used to conduct user interviews.

Most interview participants reported feeling motivated to help out an injured animal. The feedback received through research made it very clear that users would be open to using the app if it also enabled them to find hiking trails, keep a log of the wildlife they see, and know what to do when encountering injured wildlife.

Persona #1

Aldéric is a wildlife enthusiast who wants to do his part in protecting animals so that he can be a good steward of nature.

Characteristics, goals and frustrations of a user persona named Alderic Boissoneau.

Persona #2

Susie is a busy professional who loves being in nature and needs hiking trail suggestions so that she can rejuvenate after a work week.

Characteristics, goals and frustrations of a user persona named Susie Bunsi.

Persona #1

Aldéric is a wildlife enthusiast who wants to do his part in protecting animals so that he can be a good steward of nature.

Characteristics, goals and frustrations of a user persona named Alderic Boissoneau.

Persona #2

Susie is a busy professional who loves being in nature and needs hiking trail suggestions so that she can rejuvenate after a work week.

Characteristics, goals and frustrations of a user persona named Susie Bunsi.

Competitive audit

An audit of a few competitors’ products provided direction on gaps and opportunities to address with the Wildlife Logbook app.

Screen shot of a spreadsheet

Ideation

I did a quick ideation exercise to come up with ideas for how to address gaps identified in the competitive audit. My focus was specifically on reporting injured wildlife.

A sheet of paper full of pencil sketches

Starting the design

Digital wireframes

After ideating and drafting some paper wireframes, I created the initial designs for the Wildlife Logbook app. These designs focused on finding hiking trails and what kind of animals they may be able to see, the logbook and reporting an injured animal.

Wireframe of a mobile app Home Screen

Low-fidelity prototype

After ideating and drafting some paper wireframes, I created the initial designs for the Wildlife Logbook app. These designs focused on finding hiking trails and what kind of animals they may be able to see, the logbook and reporting an injured animal.

View Wildlife Logbook low-fidelity prototype.

Wireframe mockups of various screens of a mobile app connected by blue lines denoting the user journey.

Usability study parameters and findings

Usability study parameters and findings

Study type

Unmoderated

Location

Canada, remote

Participants

5 participants.
3 females, 2 males.

Length

30 to 45 minutes

1

Find hiking trails

People want an app that enables them to find new hiking trails and opportunities to view a variety of wildlife.

2

Animal tracking

People want to keep a record of the wildlife they saw, where, when, etc.

3

Upload photos

People want quick access to their phone cameras when they see wildlife instead of loading an app.

Refining the design

Mockups

Based on the insights from the usability studies, I applied design changes such as providing quick access to the phone camera on every screen.

Before usability study
Wireframe of a mobile app Home Screen
After usability study
Colour mockup of a mobile app's home screen
Before usability study
Wireframe mockup of a mobile app screen
After usability study
Colour mockup of a mobile app screen
Additional design changes included providing hiking trail maps and a previous screen button on every screen.

Mockups

Based on the insights from the usability studies, I applied design changes such as providing quick access to the phone camera on every screen.

Before usability study
Wireframe of a mobile app Home Screen
After usability study
Colour mockup of a mobile app's home screen
Additional design changes included providing hiking trail maps and a previous screen button on every screen.
Before usability study
Wireframe
After usability study
Colour mockup of a mobile app screen

High fidelity mockups

High fidelity mockups

Colour mockup of a mobile app plan a hike screen.
Colour mockup of a mobile app take or upload photo screen.
Colour mockup of a mobile app submit-a-report screen.
Colour mockup of a mobile app thank you screen.

High fidelity mockups

Colour mockup of a mobile app plan a hike screen.
Colour mockup of a mobile app take or upload photo screen.
Colour mockup of a mobile app submit-a-report screen.
Colour mockup of a mobile app thank you screen.

High-fidelity prototype

The high-fidelity prototype followed the same user flow as the low-fidelity prototype, including design changes made after the usability study.

View the Wildlife Logbook high-fidelity prototype.

High-fidelity mockups of various screens of a mobile app connected by blue lines denoting the user journey.

Accessibility considerations

1

Option for users to submit report via text or voice.

2

Ability for user to add descriptive text and tags for images which are also transferred when sharing outside the app.

3

Full use of device’s built-in accessibility features.

Accessibility considerations

1

Option for users to submit report via text or voice.

2

Ability for user to add descriptive text and tags for images which are also transferred when sharing outside the app.

3

Full use of device’s built-in accessibility features.

Responsive design

Sitemap

With the app designs completed, I began work on designing the responsive website. I used the Wildlife Logbook sitemap to guide the organizational structure of each screen’s design to ensure a cohesive and consistent experience across devices.

A sitemap

Sitemap

With the app designs completed, I began work on designing the responsive website. I used the Wildlife Logbook sitemap to guide the organizational structure of each screen’s design to ensure a cohesive and consistent experience across devices.

A sitemap

Responsive designs

The designs for screen size variation included mobile, tablet, and desktop. I optimized the designs to fit the specific user needs of each device and screen size.

Mockups of a website depicted in various screen sizes

Responsive designs

The designs for screen size variation included mobile, tablet, and desktop. I optimized the designs to fit the specific user needs of each device and screen size.

Mockups of a website depicted in various screen sizes

Takeaways

Takeaways

Impact

Users shared that the app made helping injured wildlife something they could actually achieve. One quote from peer feedback was that “This app makes it easy to find new hikes and save wildlife at the same time. It’s very easy and straightforward.”

What I learned

I learned that while the app was initially to offer only one feature of reporting injured animals, research revealed alignment with specific user needs to require the app to center around a holistic end-to-end hiking journey.

Next steps

1

Conduct research on how successful the app is in reaching the goal of increasing success in reducing human impact on animals which causes them injury.

2

Provide reward levels to users for successfully encountering new animals in their logbook.

3

Grow the animal safety section to become an educational community.

Fun fact: illustrations used in the mockups designed by rawpixel.com/Freepik.

Next steps

1

Conduct research on how successful the app is in reaching the goal of increasing success in reducing human impact on animals which causes them injury.

2

Provide reward levels to users for successfully encountering new animals in their logbook.

3

Grow the animal safety section to become an educational community.

Fun fact: illustrations used in the mockups designed by rawpixel.com/Freepik.